A 3D Generalist Artist specializing in AR/VR and video game assets, with experience working with Japanese video game clients. Other work experience include news graphic design and 2D rough animation.
Made AR/VR-ready assets using zBrush, Autodesk Maya, and Substance Painter.
Created various assets for numerous video game projects, both under different clients and in-house projects, including modeling and skinning/rigging an animation-ready character using Autodesk Maya, attack effects with texture sheets using Unity, and texturing using Adobe Photoshop and Substance Painter.
Also provided Japanese to English translations of client notes and feedback regarding our production.