A humanoid armored monster that I designed the concept for in mid-2010s. Based on various tokusatsu villains I grew up watching.
Mainly modeled in Maya, with various mesh details sculpted in ZBrush, and textured in Substance Painter.
For skinning and rigging, I utilized Maya's HumanIK for the skeleton and IK Splines with clusters for the coat system, then animated with the help of Maya's Trax Editor, before exporting to Unreal Engine for rendering.
Turnarounds from Blender
Blenderからの面図
Animation playblast from Maya
Mayaからのアニメーションのプレイブラスト